Dota 2: GamerLegion vs Xtreme Gaming (BO2) - Esports World Cup Group A - Jul 8, 2026

Live Polymarket analytics for Dota 2: GamerLegion vs Xtreme Gaming (BO2) - Esports World Cup Group A - Jul 8, 2026 — $1.3M volume. Whale positions, bot activity, and order book depth on PolyCollect.

Dota 2: GamerLegion vs Xtreme Gaming (BO2) - Esports World Cup Group A

Dota 2: GamerLegion vs Xtreme Gaming (BO2) - Esports World Cup Group A

Live

Leading Outcomes

  • Game 1: Ends in Daytime

    100%
  • Game 1: Both Teams Beat Roshan

    100%
  • Total Kills Over/Under 45.5 in Game 1

    100%
  • Total Kills Over/Under 40.5 in Game 1

    100%
  • Total Kills Over/Under 60.5 in Game 2

    100%

Key metrics

Total Volume
$1.3M
Liquidity
$326K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the Dota 2 match between GamerLegion and Xtreme Gaming in the Esports World Cup Group A, initially scheduled for July 8 at 5:00AM ET.

This market will resolve to "GamerLegion" if GamerLegion win the match against Xtreme Gaming.

This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against GamerLegion.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.