Valorant: XLG Gaming vs TEC Esports (BO3) - VCT China Stage 2 Group Omega - Jul 14, 2026

Live Polymarket analytics for Valorant: XLG Gaming vs TEC Esports (BO3) - VCT China Stage 2 Group Omega - Jul 14, 2026 — $239K volume. Whale positions, bot activity, and order book depth on PolyCollect.

Valorant: XLG Gaming vs TEC Esports (BO3) - VCT China Stage 2 Group Omega

Valorant: XLG Gaming vs TEC Esports (BO3) - VCT China Stage 2 Group Omega

Live

Leading Outcomes

  • Map 2 Winner

    100%
  • Map 1 Total Rounds: Over/Under 21.5

    100%
  • Map 1 Total Rounds: Over/Under 19.5

    100%
  • Map 1 Total Rounds: Over/Under 20.5

    100%
  • Map 2 Total Rounds: Over/Under 19.5

    100%

Key metrics

Total Volume
$239K
Liquidity
$438K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the Valorant match between XLG Gaming and TEC Esports in the VCT China Stage 2 Group Omega, initially scheduled for July 14 at 8:00AM ET.

This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports.

This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.