Valorant: Nova Esports vs TEC Esports (BO3) - VCT China Stage 2 Playoffs - Aug 16, 2026

Live Polymarket analytics for Valorant: Nova Esports vs TEC Esports (BO3) - VCT China Stage 2 Playoffs - Aug 16, 2026 — $48.9K volume · 57% Map 2 Total Rounds: Over/Under 20.5. Whale positions, bot activity, and order book depth on PolyCollect.

Valorant: Nova Esports vs TEC Esports (BO3) - VCT China Stage 2 Playoffs

Valorant: Nova Esports vs TEC Esports (BO3) - VCT China Stage 2 Playoffs

Live

Leading Outcomes

  • Valorant: Nova Esports vs TEC Esports (BO3) - VCT China Stage 2 Playoffs

    63%
  • Map 1 Winner

    59%
  • Map 2 Total Rounds: Over/Under 20.5

    57%
  • Map 2 Winner

    57%
  • Map 1 Total Rounds: Over/Under 20.5

    56%

Key metrics

Total Volume
$48.9K
Liquidity
$209K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the Valorant Lower bracket round 1 match between Nova Esports and TEC Esports in the VCT China Stage 2 Playoffs, initially scheduled for August 16, 2026 at 4:00 AM ET.

This market will resolve to "Nova Esports" if Nova Esports win the match against TEC Esports.

This market will resolve to "TEC Esports" if TEC Esports win the match against Nova Esports.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before August 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 16, 2026 at 4:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.