LoL: Vitality.Bee vs Ici Japon Corp. Esport (BO3) - LFL Playoffs - Aug 19, 2026

Live Polymarket analytics for LoL: Vitality.Bee vs Ici Japon Corp. Esport (BO3) - LFL Playoffs - Aug 19, 2026 — $204K volume · 90% Game 1: Both Teams Slay a Dragon?. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: Vitality.Bee vs Ici Japon Corp. Esport (BO3) - LFL Playoffs

LoL: Vitality.Bee vs Ici Japon Corp. Esport (BO3) - LFL Playoffs

Live

Leading Outcomes

  • Game Handicap: IJC (-1.5) vs Vitality.Bee (+1.5)

    100%
  • Game 1: Both Teams Slay Baron Nashor

    90%
  • Game 1: Both Teams Slay a Dragon

    90%
  • Game 1: Odd/Even Total Kills

    90%
  • Game 2: Both Teams Slay a Dragon

    90%

Key metrics

Total Volume
$204K
Liquidity
$506K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Lower bracket round 1 match between Vitality.Bee and Ici Japon Corp. Esport in the LFL Playoffs, initially scheduled for August 19, 2026 at 12:00 PM ET.

This market will resolve to "Vitality.Bee" if Vitality.Bee win the match against Ici Japon Corp. Esport.

This market will resolve to "Ici Japon Corp. Esport" if Ici Japon Corp. Esport win the match against Vitality.Bee.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before September 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 19, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.