LoL: UCAM Esports Club vs Team Heretics Academy (BO5) - LES Playoffs - Aug 19, 2026
Live Polymarket analytics for LoL: UCAM Esports Club vs Team Heretics Academy (BO5) - LES Playoffs - Aug 19, 2026 — $232K volume · 51% Game 1: Both Teams Slay a Dragon?. Whale positions, bot activity, and order book depth on PolyCollect.
Leading Outcomes
Game 4 Winner
55%Game 1: Both Teams Slay a Dragon
51%Game 1: Both Teams Slay Baron Nashor
50%Game 1: Both Teams Destroy Inhibitors
50%Game 1: Any Player Quadra Kill
50%
Key metrics
Score = Volume + Liquidity + Spread. Whales add a small bonus.
Labels :
- Prime — score 88+ (after rounding), or strong volume + liquidity + tight spread with whales; not Thin
- Active — solid but below Prime thresholds
- Thin — low volume or wide spread (harder to trade size)
- Avoid — dead / illiquid, or market is closed
Not a prediction of how the market resolves
Number of seals (5K+), sharks (25K+) and whales (50K+) present in this market, throughout all outcomes
Outcome Analysis
Per-outcome prices, flow & whale positions
Resolution Criteria
This market refers to the LoL Semifinal 2 match between UCAM Esports Club and Team Heretics Academy in the LES Playoffs, initially scheduled for August 19, 2026 at 11:00 AM ET.
This market will resolve to "UCAM Esports Club" if UCAM Esports Club win the match against Team Heretics Academy.
This market will resolve to "Team Heretics Academy" if Team Heretics Academy win the match against UCAM Esports Club.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 19, 2026 at 11:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Related Markets
TrendingTrending by 24h net flow
Resolution Criteria
This market refers to the LoL Semifinal 2 match between UCAM Esports Club and Team Heretics Academy in the LES Playoffs, initially scheduled for August 19, 2026 at 11:00 AM ET.
This market will resolve to "UCAM Esports Club" if UCAM Esports Club win the match against Team Heretics Academy.
This market will resolve to "Team Heretics Academy" if Team Heretics Academy win the match against UCAM Esports Club.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 2, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 19, 2026 at 11:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.


