LoL: Shark Attack vs SU Esports (BO3) - TCL Play-Ins - Aug 12, 2026

Live Polymarket analytics for LoL: Shark Attack vs SU Esports (BO3) - TCL Play-Ins - Aug 12, 2026 — $293K volume · 90% Game 1: Odd/Even Total Kills?. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: Shark Attack vs SU Esports (BO3) - TCL Play-Ins

LoL: Shark Attack vs SU Esports (BO3) - TCL Play-Ins

Live

Leading Outcomes

  • Game Handicap: SU (-1.5) vs Shark Attack (+1.5)

    100%
  • Game 1: Odd/Even Total Kills

    90%
  • Game 1: Any Player Quadra Kill

    50%
  • Game 1: Any Player Penta Kill

    50%
  • Game 2: Both Teams Slay Baron Nashor

    50%

Key metrics

Total Volume
$293K
Liquidity
$425K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Mid bracket round 2 match between Shark Attack and SU Esports in the TCL Play-Ins, initially scheduled for August 12 at 10:30AM ET.

This market will resolve to "Shark Attack" if Shark Attack win the match against SU Esports.

This market will resolve to "SU Esports" if SU Esports win the match against Shark Attack.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.