LoL: University of Mississippi vs Contingent Esports (BO3) - North American Challengers League Grou…
Live Polymarket analytics for LoL: University of Mississippi vs Contingent Esports (BO3) - North American Challengers League Grou… — $152K volume. Whale positions, bot activity, and order book depth on PolyCollect.

Leading Outcomes
Game 1 Winner
100%Games Total: O/U 2.5
100%Game 1: Both Teams Slay a Dragon
90%Game 2: Both Teams Slay a Dragon
90%Game 3: Both Teams Slay a Dragon
90%
Key metrics
Score = Volume + Liquidity + Spread. Whales add a small bonus.
Labels :
- Prime — score 88+ (after rounding), or strong volume + liquidity + tight spread with whales; not Thin
- Active — solid but below Prime thresholds
- Thin — low volume or wide spread (harder to trade size)
- Avoid — dead / illiquid, or market is closed
Not a prediction of how the market resolves
Number of seals (5K+), sharks (25K+) and whales (50K+) present in this market, throughout all outcomes
Outcome Analysis
Per-outcome prices, flow & whale positions
Resolution Criteria
This market refers to the LoL match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 22 at 8:00PM ET.
This market will resolve to "University of Mississippi" if University of Mississippi win the match against Contingent Esports.
This market will resolve to "Contingent Esports" if Contingent Esports win the match against University of Mississippi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Related Markets
TrendingTrending by 24h net flow
Resolution Criteria
This market refers to the LoL match between University of Mississippi and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 22 at 8:00PM ET.
This market will resolve to "University of Mississippi" if University of Mississippi win the match against Contingent Esports.
This market will resolve to "Contingent Esports" if Contingent Esports win the match against University of Mississippi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

