LoL: Kaufland Hangry Knights vs Senshi Esports Club (BO1) - EMEA Masters Swiss Stage - Sep 28, 2026

Live Polymarket analytics for LoL: Kaufland Hangry Knights vs Senshi Esports Club (BO1) - EMEA Masters Swiss Stage - Sep 28, 2026 — $84K volume · 10% Game 1: Any Player Quadra Kill?. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: Kaufland Hangry Knights vs Senshi Esports Club (BO1) - EMEA Masters Swiss Stage

LoL: Kaufland Hangry Knights vs Senshi Esports Club (BO1) - EMEA Masters Swiss Stage

Live

Leading Outcomes

  • LoL: Kaufland Hangry Knights vs Senshi Esports Club (BO1) - EMEA Masters Swiss Stage

    100%
  • Game 1: Any Player Quadra Kill

    10%
  • Game 1: Any Player Penta Kill

    10%

Key metrics

Total Volume
$84K
Liquidity
$110K
Score
…
Spread
N/A
Ends
1d
Whales
…

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Round 3 match between Kaufland Hangry Knights and Senshi Esports Club in the EMEA Masters Swiss Stage, initially scheduled for September 28, 2026 at 1:00 PM ET.

This market will resolve to "Kaufland Hangry Knights" if Kaufland Hangry Knights win the match against Senshi Esports Club.

This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against Kaufland Hangry Knights.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before October 12, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 28, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.