LoL: JD Gaming vs MIBR.LOS (BO3) - Esports World Cup Group D - Jul 16, 2026

Live Polymarket analytics for LoL: JD Gaming vs MIBR.LOS (BO3) - Esports World Cup Group D - Jul 16, 2026 — $1.5M volume · 90% Game 1: Odd/Even Total Kills?. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: JD Gaming vs MIBR.LOS (BO3) - Esports World Cup Group D

LoL: JD Gaming vs MIBR.LOS (BO3) - Esports World Cup Group D

Live

Leading Outcomes

  • Game 1 Winner

    100%
  • Total Kills Over/Under 27.5 in Game 1

    100%
  • Total Kills Over/Under 30.5 in Game 1

    100%
  • LoL: JD Gaming vs MIBR.LOS (BO3) - Esports World Cup Group D

    98%
  • Game 2 Winner

    94%

Key metrics

Total Volume
$1.5M
Liquidity
$990K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Lower bracket final match between JD Gaming and MIBR.LOS in the Esports World Cup Group D, initially scheduled for July 16 at 9:50AM ET.

This market will resolve to "JD Gaming" if JD Gaming win the match against MIBR.LOS.

This market will resolve to "MIBR.LOS" if MIBR.LOS win the match against JD Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.