LoL: Deer Gaming vs DMG Esports (BO3) - NLC Playoffs - Aug 24, 2026
Live Polymarket analytics for LoL: Deer Gaming vs DMG Esports (BO3) - NLC Playoffs - Aug 24, 2026 — $82.1K volume · 52% Game 3: Any Player Penta Kill?. Whale positions, bot activity, and order book depth on PolyCollect.
Leading Outcomes
LoL: Deer Gaming vs DMG Esports (BO3) - NLC Playoffs
70%Game 1 Winner
69%Game 2 Winner
61%Game 3: Any Player Penta Kill
52%Game 3: Any Player Quadra Kill
51%
Key metrics
Score = Volume + Liquidity + Spread. Whales add a small bonus.
Labels :
- Prime — score 88+ (after rounding), or strong volume + liquidity + tight spread with whales; not Thin
- Active — solid but below Prime thresholds
- Thin — low volume or wide spread (harder to trade size)
- Avoid — dead / illiquid, or market is closed
Not a prediction of how the market resolves
Number of seals (5K+), sharks (25K+) and whales (50K+) present in this market, throughout all outcomes
Outcome Analysis
Per-outcome prices, flow & whale positions
Resolution Criteria
This market refers to the LoL Upper bracket quarterfinal 3 match between Deer Gaming and DMG Esports in the NLC Playoffs, initially scheduled for August 24, 2026 at 12:00 PM ET.
This market will resolve to "Deer Gaming" if Deer Gaming win the match against DMG Esports.
This market will resolve to "DMG Esports" if DMG Esports win the match against Deer Gaming.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 24, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Related Markets
TrendingTrending by 24h net flow
Resolution Criteria
This market refers to the LoL Upper bracket quarterfinal 3 match between Deer Gaming and DMG Esports in the NLC Playoffs, initially scheduled for August 24, 2026 at 12:00 PM ET.
This market will resolve to "Deer Gaming" if Deer Gaming win the match against DMG Esports.
This market will resolve to "DMG Esports" if DMG Esports win the match against Deer Gaming.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 24, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.


