LoL: Deep Cross Gaming vs Ground Zero Gaming (BO3) - LCP Group Stage - Jul 30, 2026

Live Polymarket analytics for LoL: Deep Cross Gaming vs Ground Zero Gaming (BO3) - LCP Group Stage - Jul 30, 2026 — $739K volume. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: Deep Cross Gaming vs Ground Zero Gaming (BO3) - LCP Group Stage

LoL: Deep Cross Gaming vs Ground Zero Gaming (BO3) - LCP Group Stage

Live

Leading Outcomes

  • Game 2 Winner

    100%
  • LoL: Deep Cross Gaming vs Ground Zero Gaming (BO3) - LCP Group Stage

    100%
  • Games Total: O/U 2.5

    100%
  • Game 1: Odd/Even Total Kills

    51%
  • Game 3: Both Teams Slay a Dragon

    51%

Key metrics

Total Volume
$739K
Liquidity
$1.3M
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Round 2 match between Deep Cross Gaming and Ground Zero Gaming in the LCP Group Stage, initially scheduled for July 30 at 7:30AM ET.

This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Ground Zero Gaming.

This market will resolve to "Ground Zero Gaming" if Ground Zero Gaming win the match against Deep Cross Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.