LoL: Cupid Esports vs Maryville University (BO3) - North American Challengers League Playoffs - Aug…

Live Polymarket analytics for LoL: Cupid Esports vs Maryville University (BO3) - North American Challengers League Playoffs - Aug… — $177K volume. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: Cupid Esports vs Maryville University (BO3) - North American Challengers League Playoffs

LoL: Cupid Esports vs Maryville University (BO3) - North American Challengers League Playoffs

Live

Leading Outcomes

  • Game 1 Winner

    100%
  • LoL: Cupid Esports vs Maryville University (BO3) - North American Challengers League Playoffs

    100%
  • Games Total: O/U 2.5

    100%
  • Game 1: Both Teams Slay a Dragon

    100%
  • Game 2: Both Teams Slay a Dragon

    100%

Key metrics

Total Volume
$177K
Liquidity
$320
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Upper bracket semifinal 1 match between Cupid Esports and Maryville University in the North American Challengers League Playoffs, initially scheduled for August 28, 2026 at 5:00 PM ET.

This market will resolve to "Cupid Esports" if Cupid Esports win the match against Maryville University.

This market will resolve to "Maryville University" if Maryville University win the match against Cupid Esports.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before September 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 28, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.