LoL: CTBC Flying Oyster vs MVK Esports (BO5) - LCP Playoffs - Aug 20, 2026

Live Polymarket analytics for LoL: CTBC Flying Oyster vs MVK Esports (BO5) - LCP Playoffs - Aug 20, 2026 — $203K volume · 51% Games Total: O/U 3.5. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: CTBC Flying Oyster vs MVK Esports (BO5) - LCP Playoffs

LoL: CTBC Flying Oyster vs MVK Esports (BO5) - LCP Playoffs

Live

Leading Outcomes

  • Game 1 Winner

    100%
  • LoL: CTBC Flying Oyster vs MVK Esports (BO5) - LCP Playoffs

    69%
  • Game 3 Winner

    57%
  • Game 4 Winner

    51%
  • Games Total: O/U 3.5

    51%

Key metrics

Total Volume
$203K
Liquidity
$582K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL Upper bracket semifinal 1 match between CTBC Flying Oyster and MVK Esports in the LCP Playoffs, initially scheduled for August 20, 2026 at 5:00 AM ET.

This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against MVK Esports.

This market will resolve to "MVK Esports" if MVK Esports win the match against CTBC Flying Oyster.

If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.

If the match is postponed, it must be rescheduled to a start time on or before September 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 20, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.