LoL: HANJIN BRION vs Kiwoom DRX (BO3) - LCK Round 3-4 Rise Group - Jul 31, 2026

Live Polymarket analytics for LoL: HANJIN BRION vs Kiwoom DRX (BO3) - LCK Round 3-4 Rise Group - Jul 31, 2026 — $86.4K volume · 52% Game 3: Any Player Penta Kill?. Whale positions, bot activity, and order book depth on PolyCollect.

LoL: HANJIN BRION vs Kiwoom DRX (BO3) - LCK Round 3-4 Rise Group

LoL: HANJIN BRION vs Kiwoom DRX (BO3) - LCK Round 3-4 Rise Group

Live

Leading Outcomes

  • LoL: HANJIN BRION vs Kiwoom DRX (BO3) - LCK Round 3-4 Rise Group

    59%
  • Game 2 Winner

    56%
  • Game 1 Winner

    55%
  • Game 3: Any Player Penta Kill

    52%
  • Game 1: Both Teams Slay Baron Nashor

    50%

Key metrics

Total Volume
$86.4K
Liquidity
$681K
Score
Spread
N/A
Ends
1d
Whales

Outcome Analysis

Per-outcome prices, flow & whale positions

Related Markets

Trending

Trending by 24h net flow

Resolution Criteria

This market refers to the LoL match between HANJIN BRION and Kiwoom DRX in the LCK Round 3-4 Rise Group, initially scheduled for July 31 at 6:00AM ET.

This market will resolve to "HANJIN BRION" if HANJIN BRION win the match against Kiwoom DRX.

This market will resolve to "Kiwoom DRX" if Kiwoom DRX win the match against HANJIN BRION.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.